Documentation Directory
Unreal Engine SDK Function List
Primary Function | Secondary Function | Specific Function / Description | Remarks |
---|---|---|---|
User Identification | Automatically identify anonymous users | Automatically identify anonymous users using device ID | |
Identify logged-in users | Identify logged-in users using login ID | ||
Set user attributes | |||
Data Collection | Automatically collect device information | Automatically collect default device information, such as screen width and height, system version, etc. | |
Auto Collection Device Timezone | |||
Public Properties | Register Public Properties | ||
Get Public Properties | |||
Clear Public Properties | |||
Customized Event Tracking | Collect Activation (Installation) Events | v0.0.3 and subsequent versions support Windows & macOS platforms | |
Custom Code Tracking | |||
Store Data | Set Upper Limit | Set Local Cache Upper Limit Value | |
Delete Local Cache | Delete all events cached locally | ||
Report data | Auto report data | The SDK automatically sends event data under certain conditions | |
Manual report data | The SDK supports manual reporting of event data | ||
Debug function | Debug logs | Show / Close debug logs | |
Advanced features | Compliance | Support compliance requirements, delay SDK initialization | |
SDK collection control | Control SDK start or stop online, or disable the collection of certain events | Only supported on Android & iOS platforms, and do not support controlling attribute collection |
Unreal Engine SDK Platform support
Platform | Android | iOS | Windows | macOS |
---|---|---|---|---|
Support |
Unreal Engine SDK comes Unreal Engine The built-in Analytics service also supports reporting data through the C++ code call interface
Version compatibility
Unreal Engine SDK Preset events and preset properties
See documentation:Game SDK preset events and preset properties